| 1. | You won ' t see them as a playable race in wrath of the lich king 在《巫妖王之怒》中蜘蛛人不会作为一个新加入的可选种族出现。 |
| 2. | A story - driven approach is a key element to the designs of all the new dungeons in wrath of the lich king “故事导向”的途径是《巫妖王之怒》中地下城设计的最主要元素。 |
| 3. | Doomguard and infernal pets will be improved at some point in the future , quite possibly in wrath of the lich king 恶魔守卫和地狱火宠物将在“不远的将来”得到增强;最可能的时候是在《巫妖王之怒》里。 |
| 4. | Development on wrath of the lich king and starcraft ii , as well as on our unannounced games , is continuing as normal 对巫妖王之怒和星际二以及其他我们尚未公布的游戏的开发仍然和以往一样继续的进行着。 |
| 5. | Blizzard updated the official wrath of the lich king website adding the lore behind the death knights and a design team q & a discussing the death knight 暴雪官网更新了死亡骑士的传奇故事,以及设计组关于死亡骑士的问与答。 |
| 6. | We hope you enjoyed this preview of utgarde keep and dungeon design in wrath of the lich king and look forward to seeing you in northrend 我们希望你对这篇“乌特加德要塞”的前瞻以及《巫妖王之怒》副本设计的总结满意,诺森德再见。 |
| 7. | We do have ideas to improve how the 10 person and 25 person dungeons coincide in wrath of the lich king , but nothing concrete we can discuss at this point 当然,当这两种游戏方式产生冲突时,我们也有应对之法;只是目前我不能透露进一步的信息而已。 |
| 8. | We were pleased with the pacing from level 60 to level 70 in the burning crusade , and we intend to take a similar approach to pacing character advancement in wrath of the lich king 我们对玩家从60级练到70级的时间表示满意,在荔枝王之怒中我们也打算这样做。 |
| 9. | The design process behind utgarde keep , and the other dungeons of wrath of the lich king , has evolved from years of experience developing for world of warcraft 乌特加德要塞,以及《巫妖王之怒》中其他的地下城的设计流程,取自于设计《魔兽世界》数年以来的经验。 |
| 10. | Keep in mind , we do have wrath of the lich king coming up , in time , that will extend the level cap to 80 which is going to mean more additions and changes to classes 记住, 《巫妖王的愤怒》正在制作中,它将把等级上限增加到80级;这会带来更多的调整各个职业平衡性的工作量。 |